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Graphics & DesignANSYS Structures & Fluids Products 2019 R1 x64



ANSYS Structures & Fluids Products 2019 R1 x64
ANSYS Structures & Fluids Products 2019 R1 x64 | 6.51 GB

The universal software system of finite element (FEM) analysis, existing and developing over the past 30 years, is quite popular with experts in the field of automated engineering calculations (CAE, Computer-Aided Engineering) and CE solutions of linear and nonlinear, stationary and non-stationary spatial problems of deformable solid mechanics and structural mechanics (including non-stationary geometrically and physically nonlinear problems of contact interaction of structural elements), problems of mechanical mechanics gas flow, heat transfer and heat transfer, electrodynamics, acoustics, and mechanics of coupled fields.

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Graphics & DesignImagineer Systems Mocha PRO 5.6.0 Build 1601 x64



Imagineer Systems Mocha PRO 5.6.0 Build 1601 x64
Imagineer Systems Mocha PRO 5.6.0 Build 1601 x64 | 399 MB

Mocha is the most popular program for planar tracking and rotoscoping.
Its main advantage is the best planar tracking algorithm (tracking the movement of points that lie on one plane) to date.

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Graphics & DesignSolid Angle Cinema4D To Arnold 2.4.4.1 for Cinema4D R18/R19/R20



Solid Angle Cinema4D To Arnold 2.4.4.1 for Cinema4D R18/R19/R20
Solid Angle Cinema4D To Arnold 2.4.4.1 for Cinema4D R18/R19/R20 | 548 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

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Graphics & DesignSolid Angle Katana 2.6/3.0 to Arnold 2.2.2.1



Solid Angle Katana 2.6/3.0 to Arnold 2.2.2.1
Solid Angle Katana 2.6/3.0 to Arnold 2.2.2.1 | 540 Mb (Total)

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

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Graphics & DesignSolid Angle Houdini to Arnold 3.2.2 for Houdini



Solid Angle Houdini to Arnold 3.2.2 for Houdini
Solid Angle Houdini to Arnold 3.2.2 for Houdini | 812 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

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Graphics & DesignSolid Angle 3ds Max To Arnold 2.3.37 for 3ds Max 2018-2019



Solid Angle 3ds Max To Arnold 2.3.37 for 3ds Max 2018-2019
Solid Angle 3ds Max To Arnold 2.3.37 for 3ds Max 2018-2019 | 278/279 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Graphics & DesignLumion 8.5 Pro x64



Lumion 8.5 Pro x64
Lumion 8.5 Pro x64 | 9.41 Gb

Lumion 8 allows any architect to transform their CAD designs into strikingly beautiful renders without any prior training. Whether communicating your project to a client, collaborating with your team using realistic visualizations, or making a last-minute design change, Lumion 8 dials up the power to allow fast, stress-free rendering with results sure to make you smile.

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Graphics & DesignNBP Lumizone Plug-in for Photoshop 1.0.002 (Win/macOS)



NBP Lumizone Plug-in for Photoshop 1.0.002 (Win/macOS)
NBP Lumizone Plug-in for Photoshop 1.0.002 (Win/macOS) | 36.7 Mb



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Graphics & DesignNBP Freqsep Control for Photoshop 1.1.000 (Win/macOS)



NBP Freqsep Control for Photoshop 1.1.000 (Win/macOS)
NBP Freqsep Control for Photoshop 1.1.000 (Win/macOS) | 27.3 Mb

If you're familiar with the process of utilizing frequency separation in your retouching workflow, then you're probably aware - and frustrated by - the lack of total control and somewhat average results you get while using it. While the method remains a skin retouching staple, the core approach to setting it up in Photoshop has been more or less the same for a while now, and accepted as such.

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Graphics & DesignNBP ColourmapX Plug-in for Photoshop 1.0.3 (Win/macOS)



NBP ColourmapX Plug-in for Photoshop 1.0.3 (Win/macOS)
NBP ColourmapX Plug-in for Photoshop 1.0.3 (Win/macOS) | 36.9 Mb

One of the hallmarks of Nino Batista's color work approach in Adobe Photoshop stems from his use of Gradient Maps and Blending Modes. After appropriate skin work and other clean up processes, Nino explores the colour of his images by starting with a "gradient map wash" of color, setting the basis for the palette he is trying to create or enhance in each shot or set.

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